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Just watch out for the shadow patrol - it's really, really rough.Your IP address has been temporarily blocked due to a large number of HTTP requests. Getting all your gear from encounters is absolutely worth the 25 damage to heal Veles, and if you have the right gear you'll more than make up the damage. From the second stage on you can punch the patrols in the face whenever they're in your way. Flipping all your gold or fame to food can instantly give you enough food to stuff Veles like a piñata.įinally I disagree with the recommendation to play cautiously. Rola's Last (or even Sword of Light) + Brigand's Shield is better than the Harvest Blade for this stage IMO b/c of the large number of counters available.Īnother absurd card, if you have the Outlands & Outsiders DLC, is The Silver Man. I ended up winning with Gladiator's Visage, Brigand's Shield, Rola's Last, Chef's Charm, Crown of Scales (which I usually just carried) and a bunch of other random stuff. The Crown of Scales halves damage from pain cards when your life is below 50% - including the damage you take when feeding Veles! So the requirement effectively drops from 700 to 350. The Chef's Charm is great, but easiest way to get this is with the Crown of Scales, unlocked by getting the token for The Pit.
If you have a weapon (such as Executioners Axe) which increases KOs for Veles to feast on then you'll save yourself some trouble.Īlways use Ambush on Bounty Hunters as you'll get the 5 Health from the 1 Food you consume and if you're successful, Veles gets some Health too. Getting caught by a guard will cost you at least 25 Health. Play cautiously, avoiding the guards and using Food unnessecarily. Stack your deck with cards which give food. Save your food and don't feed Veles until you have this. The Chef's Charm is key to this as it gives you 60% more Health from Food.
Veles also requires 700 Health instead of 500 plus you are tracked in the shadow realm (and you really don't want to get caught by them). The Disciples Guise makes The Servant challenge more difficult by reducing your starting Max Health by 25% and an additional fight at the start of each level. The Disciples Guise is awarded for fusing the 6 shards together, that's a separate achievement you need to complete first.